A two player, cooperative stealth game, which takes away one players vision and forces the players to share the ability to see. They are both required to work together and complete challenging puzzles, dodge, stun or run away from the guards to escape the lab. This game was developed by a team of five people as part of a University assignment and was made in Unity. I was the lead producer on this game and it was invited to be showcased at COMX, at the University of Gloucestershire.
My Contribution
Lead Producer
During the production of the game I was the lead producer. My responsibilities included organising and managing the team as well as the production of the game and ensuring all deadlines were met, and the work was of a high standard. I also helped members of the team implement their work and helped less experienced members of the team use Unity.
Gameplay Video of Levels 1 & 3
Level Design
Modelling & Texturing
For the game I designed the first and third level. For the first level I aimed to create a tutorial and introduce the players to all the mechanics featured within the game. In the third level, I designed the level to challenge the players and make the work together to the avoid the guards and solve the puzzles. I particularly enjoyed creating the sliding puzzle room and controlling the guards patrolling route. This room forced the players to work strategically together in order to avoid the guards and utilise the players individual mechanics.
I modelled and textured many of the assets featured within the game, including: the laser walls, the beds, the barrels, the laser cannon, sliding floor tiles, the table covered with tools and the containment vats. I also textured some of the other artists assets to relieve some of the pressure during the games production. These assets include: the multiple wall variations, the tables, the walls with buttons and the vents. All assets were created in 3ds Max and textured in Adobe Substance Painter.